[gd_resource type="ShaderMaterial" load_steps=7 format=3 uid="uid://d28lq2qtgdyie"]

[ext_resource type="Shader" path="res://addons/proton_scatter/demos/assets/materials/leaves.gdshader" id="1_hlncd"]
[ext_resource type="Texture2D" uid="uid://ctpb1w0cr8tqc" path="res://addons/proton_scatter/demos/assets/textures/t_pine_branch.png" id="2_yef44"]

[sub_resource type="Gradient" id="Gradient_pookg"]
offsets = PackedFloat32Array(0.38342, 0.694301, 1)
colors = PackedColorArray(0.059375, 0.078125, 0.07, 1, 0.628287, 0.73, 0.1752, 1, 0.897921, 1, 0, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_n86jv"]
gradient = SubResource("Gradient_pookg")

[sub_resource type="FastNoiseLite" id="FastNoiseLite_t7o5y"]
seed = 1
frequency = 0.002

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_03p8g"]
in_3d_space = true
seamless = true
seamless_blend_skirt = 0.65
noise = SubResource("FastNoiseLite_t7o5y")

[resource]
render_priority = 0
shader = ExtResource("1_hlncd")
shader_parameter/alpha_scissor_threshold = 0.3
shader_parameter/transmission = Color(0.745098, 0.741176, 0, 1)
shader_parameter/total_height = 4.046
shader_parameter/wind_direction = Vector2(1, -0.5)
shader_parameter/wind_speed = 0.2
shader_parameter/wind_strength = 0.05
shader_parameter/noise_scale = 12.0
shader_parameter/texture_albedo = ExtResource("2_yef44")
shader_parameter/texture_gradient = SubResource("GradientTexture1D_n86jv")
shader_parameter/texture_noise = SubResource("NoiseTexture2D_03p8g")
