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forked from joey/godottest

tutorial but rust

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Joey Eamigh 2025-10-10 14:07:03 -04:00
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.gitignore vendored Normal file
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# common
.DS_Store
# godot
.godot/
.nomedia
.import/
export.cfg
export_credentials.cfg
*.tmp
*.translation
.mono/
data_*/
mono_crash.*.json
addons/
# rust
/target
/rust/target

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{
"recommendations": ["dsobotta.godot-rust-vscode", "geequlim.godot-tools"]
}

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{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Game",
"preLaunchTask": "godot-rust: Build Debug",
"type": "lldb",
"request": "launch",
"program": "${config:godot-rust.environment.godotEditorPath}",
"cwd": "${config:godot-rust.environment.godotProjectPath}",
"presentation": {
"group": "Debug",
"order": 1
}
},
{
"name": "Release Game",
"preLaunchTask": "godot-rust: Build Release",
"type": "lldb",
"request": "launch",
"program": "${config:godot-rust.environment.godotEditorPath}",
"cwd": "${config:godot-rust.environment.godotProjectPath}",
"presentation": {
"group": "Debug",
"order": 2
}
},
{
"name": "Attach to Game",
"pid": "${command:pickMyProcess}",
"type": "lldb",
"request": "attach",
"program": "${config:godot-rust.environment.godotEditorPath}",
"port": 6007,
"presentation": {
"group": "Debug",
"order": 3
}
}
]
}

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{
"godot-rust.environment.godotEditorPath": "/Applications/Godot.app",
"godot-rust.environment.godotProjectPath": "${workspaceFolder}/godot/"
}

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{
"version": "2.0.0",
"tasks": [
//Godot Editor Operations
{
"label": "godot-rust: Launch Debug Editor",
"detail": "Builds debug rust game library, then opens the project with Godot Editor",
"dependsOn": "godot-rust: Build Debug",
"type": "shell",
"options": {
"cwd": "${config:godot-rust.environment.godotProjectPath}"
},
"command": "${config:godot-rust.environment.godotEditorPath} --editor",
"group": "build"
},
{
"label": "godot-rust: Launch Release Editor",
"detail": "Builds release rust game library, then opens the project with Godot Editor",
"dependsOn": "godot-rust: Build Release",
"type": "shell",
"options": {
"cwd": "${config:godot-rust.environment.godotProjectPath}"
},
"command": "${config:godot-rust.environment.godotEditorPath} --editor",
"group": "build"
},
//Build Operations
{
"label": "godot-rust: Build Debug",
"detail": "Builds debug rust game library",
"type": "shell",
"command": "cargo build",
"group": "build"
},
{
"label": "godot-rust: Build Release",
"detail": "Builds release rust game library",
"type": "shell",
"command": "cargo build --release",
"group": "build"
},
{
"label": "godot-rust: Clean",
"detail": "Removes all artifacts of rust game library and its dependencies",
"type": "shell",
"command": "cargo clean",
"group": "build"
}
]
}

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root = true
[*]
charset = utf-8

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.5
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../rust/target/debug/libgodottest_rs.so"
linux.release.x86_64 = "res://../rust/target/release/libgodottest_rs.so"
windows.debug.x86_64 = "res://../rust/target/debug/godottest_rs.dll"
windows.release.x86_64 = "res://../rust/target/release/godottest_rs.dll"
macos.debug = "res://../rust/target/debug/libgodottest_rs.dylib"
macos.release = "res://../rust/target/release/libgodottest_rs.dylib"
macos.debug.arm64 = "res://../rust/target/debug/libgodottest_rs.dylib"
macos.release.arm64 = "res://../rust/target/release/libgodottest_rs.dylib"

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Please distribute this file along with the Xolonium fonts when possible.
Source
Find the sourcefiles of Xolonium at
<gitlab.com/sev/xolonium>
Credits
Xolonium is created with FontForge <fontforge.org>,
Inkscape <inkscape.org>, Python <python.org>, and
FontTools <github.com/fonttools>.
It originated as a custom font for the open-source
game Xonotic <xonotic.org>. With many thanks to the
Xonotic community for your support.
Supported OpenType features
case Provides case sensitive placement of punctuation,
brackets, and math symbols for uppercase text.
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Numbers that touch a slash should not exceed 10 digits.
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locl Dutch: Replaces j with a stressed version if it follows í.
Sami: Replaces n-form Eng with the preferred N-form version.
Romanian and Moldovan: Replaces ŞşŢţ with the preferred ȘșȚț.
pnum Replaces monospaced digits with proportional versions.
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subs Replaces digits with subscript versions on the baseline.
sups Replaces digits with superscript versions.
zero Replaces zero with a slashed version.
Supported glyph sets
Adobe Latin 3
OpenType W1G
ISO 8859-1 Western European
ISO 8859-2 Central European
ISO 8859-3 South European
ISO 8859-4 North European
ISO 8859-5 Cyrillic
ISO 8859-7 Greek
ISO 8859-9 Turkish
ISO 8859-10 Nordic
ISO 8859-13 Baltic Rim
ISO 8859-14 Celtic
ISO 8859-15 Western European
ISO 8859-16 South-Eastern European
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ˆˇˉ˘˙˚˛˜˝
ͺ;΄΅Ά·ΈΉΊΌΎΏΐ
ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩΪΫάέήίΰ
αβγδεζηθικλμνξοπρςστυφχψωϊϋόύώ
ЀЁЂЃЄЅІЇЈЉЊЋЌЍЎЏАБВГДЕЖЗИЙКЛМНОП
РСТУФХЦЧШЩЪЫЬЭЮЯабвгдежзийклмноп
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ѢѣѲѳѴѵҐґҒғҔҕҖҗҘҙҚқҜҝҞҟҠҡҢңҤҥҦҧҨҩ
ҪҫҬҭҮүҰұҲҳҴҵҶҷҸҹҺһҼҽӀӁӂӇӈӋӌӏӐӑӒӓ
ӔӕӖӗӘәӜӝӞӟӠӡӢӣӤӥӦӧӨөӮӯӰӱӲӳӴӵӶӷӸӹ
Ԥԥ
ḂḃḊḋḞḟṀṁṖṗṠṡṪṫẀẁẂẃẄẅẞỲỳ
     ‒–—―‘’‚‛“”„‟†‡•…‰′″‹›‽‾⁄
⁰⁴⁵⁶⁷⁸⁹⁺⁻⁼⁽⁾ⁿ₀₁₂₃₄₅₆₇₈₉₊₋₌₍₎
₤₦₩₫€₯₱₹₺₽₿
℅ℓ№℗™Ω℮
⅛⅜⅝⅞
←↑→↓
∂∆∏∑−∕∙√∞∟∫≈≠≤≥
■▬▮▰▲▶▼◀◆◊●◢◣◤◥
☄★☠☢☣⚙⚛⚠⚡⛔
❇❈❌❤❰❱❲❳
fffiflffiffl
🌌🌍🌎🌏👽💣🔥🔫
😁😃😄😆😇😈😉😊😎😐😒😕😘
😛😝😞😟😠😣😭😮😲😴😵
🚀
Debugging glyphs
 U+EFFD Font version
 U+F000 Font hinting indicator
Changelog
Xolonium 4.1 2016-11-22 Severin Meyer <sev.ch@web.de>
Reverted frac OpenType feature to a more stable implementation
Xolonium 4.0 2016-10-08 Severin Meyer <sev.ch@web.de>
Decreased width of most glyphs
Thinner vertical stems in Xolonium-Regular
Thicker horizontal stems in Xolonium-Bold
Revised diagonal stems
Lowered middle bars
Revised diacritical bars
Added glyphs:
ӏẞ₿
U+2007 U+2008 U+2009 U+200A U+202F
U+EFFD U+F000
Revised glyphs:
$&,JKQRXkwxy~¢¤ßǻ˜ζκλμξφЖУжћѴѵ∕₱₺₦₩€ℓ№≈ffffiffl
❤🌍🌎🌏😁😄😇😈😉😊😘😭😮😴🚀
Removed uncommon glyphs:
ʼnſʼҌҍҎҏҾҿӃӄӇӈӚӛӪӫӬӭ
U+0312 U+0313 U+0326
Simplified OpenType features pnum, zero, and case
Removed OpenType feature dlig
Revised vertical metrics
Merged outlines of composite glyphs in otf version
Added ttf version with custom outlines and instructions
Added woff and woff2 version
Xolonium 3.1 2015-06-10 Severin Meyer <sev.ch@web.de>
Added currency glyphs:
₦₩₫₱₹₺₽
Revised glyph:
Relicensed public release under the SIL Open Font License 1.1
Xolonium 3.0 2015-05-04 Severin Meyer <sev.ch@web.de>
Decreased width of glyphs
Decreased descender height
Increased height of super/subscript glyphs
Revised width of dashes, underscore, and overscore
Sharper bends with more circular proportions
Decreased stroke thickness of mathematical glyphs
Revised diacritical marks
Revised diacritical bars
Revised Cyrillic hooks
Revised glyphs:
GQRYjmuwßŊŒſƒǻfffiffiffl
ΞΨΩδζιξπςστυφω
ЉЄДЛУЭЯбдлэяєљђєћѢѣҨҩҼҽӃӄӘә
#$&'()*,/69?@[]{}~¡£¤¥§©®¿
‹›₤€₯ℓ№℗℮←↑→↓∂∏∑∞≈▰☄❈❰❱❲❳😝
Raised vertical position of mathematical glyphs
Unified advance width of numeral and monetary glyphs
Unified advance width of mathematical glyphs
Revised bearings
Rewrote kern feature
Bolder Xolonium-Bold with improved proportions
Updated glyph names to conform to the AGLFN 1.7
Revised hints and PS Private Dictionary
Added glyphs:
ӶӷԤԥ
Added OpenType features:
case frac liga locl pnum sinf subs sups zero
Xolonium 2.4 2014-12-23 Severin Meyer <sev.ch@web.de>
Added dingbats:
⛔💣🔥
Revised size and design of emoticons
Revised dingbats:
⌖☄☠☣⚙⚛⚠⚡❇❈🌌🌍🌎🌏🔫
Removed dingbat:
💥
Xolonium 2.3 2014-08-14 Severin Meyer <sev.ch@web.de>
Bugfixed ε and έ, thanks to bowzee for the feedback
Xolonium 2.2 2014-03-01 Severin Meyer <sev.ch@web.de>
Added dingbats:
⌖◆●❌💥
Revised dingbats:
•←↑→↓◊☄★☠☣⚙⚛⚠⚡❇❈❤🌌🌍🌎🌏👽🔫🚀
Removed dingbats:
♻✪💡📡🔋🔧🔭
Xolonium 2.1 2013-10-20 Severin Meyer <sev.ch@web.de>
Added dingbats:
←↑→↓❰❱❲❳■▬▮▰▲▶▼◀◢◣◤◥
☄★☠☢☣♻⚙⚛⚠⚡✪❇❈❤
🌌🌍🌎🌏👽💡📡🔋🔧🔫🔭🚀
😁😃😄😆😇😈😉😊😎😐😒😕
😘😛😝😞😟😠😣😭😮😲😴😵
Xolonium 2.0.1 2013-07-12 Severin Meyer <sev.ch@web.de>
Reorganised and simplified files
Xolonium 2.0 2012-08-11 Severin Meyer <sev.ch@web.de>
Revised bends
Revised thickness of uppercase diagonal stems
Revised diacritical marks
Revised hints and PS Private Dictionary
Revised glyphs:
*1469@DPRly{}§©®¶ÐÞƒΘΞαεζνξνυЄЉЊ
ЏБЗЛУЧЪЫЬЭЯбзлчъыьэяєљњџ•€∂∙√∞∫≠
Completed glyph sets:
Adobe Latin 3
OpenType World Glyph Set 1 (W1G)
Ghostscript Standard (ghostscript-fonts-std-8.11)
Added OpenType kern feature
Added Xolonium-Bold
Xolonium 1.2 2011-02-12 Severin Meyer <sev.ch@web.de>
Revised glyphs:
D·Ðı
Completed glyph sets:
ISO 8859-7 (Greek)
Unicode Latin Extended-A block
Added glyphs:
†‡•…‰⁄™∂∑−√∞≠≤≥
Xolonium 1.1 2011-01-17 Severin Meyer <sev.ch@web.de>
Revised placement of cedilla and ogonek in accented glyphs
Revised glyphs:
,;DKTjkvwxy¥§Ð˛
Completed glyph sets:
ISO 8859-2 (Central European)
ISO 8859-3 (South European, Esperanto)
ISO 8859-4 (North European)
ISO 8859-5 (Cyrillic)
ISO 8859-9 (Turkish)
ISO 8859-10 (Nordic)
ISO 8859-13 (Baltic Rim)
ISO 8859-14 (Celtic)
ISO 8859-16 (South-Eastern European)
Added glyphs:
ȷʼ̒ ЀЍѐѝ‒–—‘’‚‛“”„‟‹›
Xolonium 1.0 2011-01-04 Severin Meyer <sev.ch@web.de>
Completed glyph sets:
ISO 8859-1 (Western European)
ISO 8859-15 (Western European)
Added glyphs:
ĄĆĘŁŃŚŹŻąćęłńśźżıˆˇ˙˚˛˜

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Copyright 2011-2016 Severin Meyer <sev.ch@web.de>,
with Reserved Font Name Xolonium.
This Font Software is licensed under the SIL Open Font License,
Version 1.1. This license is copied below, and is also available
with a FAQ at <http://scripts.sil.org/OFL>
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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11
rust/Cargo.toml Normal file
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@ -0,0 +1,11 @@
[package]
name = "godottest_rs"
version = "0.1.0"
edition = "2024"
[lib]
crate-type = ["cdylib"]
[dependencies]
godot = { version = "0.4.0", features = ["api-4-5"] }
tokio = { version = "1.47.1", features = ["full"] }

35
rust/src/lib.rs Normal file
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@ -0,0 +1,35 @@
use godot::{classes::Engine, prelude::*};
use crate::tokio::AsyncRuntime;
mod tokio;
mod player;
struct MyExtension;
#[gdextension]
unsafe impl ExtensionLibrary for MyExtension {
fn on_level_init(level: InitLevel) {
if level == InitLevel::Scene {
let mut engine = Engine::singleton();
// This is where we register our async runtime singleton.
engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
}
}
fn on_level_deinit(level: InitLevel) {
if level == InitLevel::Scene {
let mut engine = Engine::singleton();
// Here is where we free our async runtime singleton from memory.
if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) {
engine.unregister_singleton(AsyncRuntime::SINGLETON);
async_singleton.free();
} else {
godot_warn!("Failed to find & free singleton -> {}", AsyncRuntime::SINGLETON);
}
}
}
}

61
rust/src/player.rs Normal file
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@ -0,0 +1,61 @@
use godot::classes::{AnimatedSprite2D, Area2D, IArea2D, Input};
use godot::prelude::*;
#[derive(GodotClass)]
#[class(base=Area2D)]
struct Player {
#[export]
speed: f32,
screen_size: Rect2,
// required
base: Base<Area2D>,
}
#[godot_api]
impl IArea2D for Player {
fn init(base: Base<Area2D>) -> Self {
Self {
speed: 400.0,
screen_size: Rect2::default(),
base,
}
}
fn ready(&mut self) {
self.screen_size = self.base().get_viewport_rect();
}
fn process(&mut self, delta: f32) {
let input = Input::singleton();
let mut animated_sprite_2d = self.base().get_node_as::<AnimatedSprite2D>("AnimatedSprite2D");
let mut velocity = Vector2::default();
if input.is_action_pressed("move_right") {
velocity.x += 1.0;
}
if input.is_action_pressed("move_left") {
velocity.x -= 1.0;
}
if input.is_action_pressed("move_down") {
velocity.y += 1.0;
}
if input.is_action_pressed("move_up") {
velocity.y -= 1.0;
}
if velocity.length() > 0.0 {
velocity = velocity.normalized() * self.speed;
animated_sprite_2d.play();
} else {
animated_sprite_2d.stop();
}
let mut position = self.base().get_position();
position = (position + (velocity * delta)).clamp(Vector2::ZERO, self.screen_size.size);
self.base_mut().set_position(position);
}
}

93
rust/src/tokio.rs Normal file
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@ -0,0 +1,93 @@
use std::{future::Future, rc::Rc};
use godot::{classes::Engine, prelude::*};
use tokio::{
runtime::{self, Runtime},
task::JoinHandle,
};
#[derive(GodotClass)]
#[class(base=Object)]
pub struct AsyncRuntime {
base: Base<Object>,
runtime: Rc<Runtime>,
}
#[godot_api]
impl IObject for AsyncRuntime {
fn init(base: Base<Object>) -> Self {
// #[cfg(feature = "single-thread")]
// let runtime = runtime::Builder::new_current_thread().enable_all().build().unwrap();
// #[cfg(feature = "multi-thread")]
let runtime = runtime::Builder::new_multi_thread().enable_all().build().unwrap();
Self {
base,
runtime: Rc::new(runtime),
}
}
}
#[godot_api]
impl AsyncRuntime {
pub const SINGLETON: &'static str = "Tokio";
/// This function has no real use for the user, only to make it easier
/// for this crate to access the singleton object.
fn singleton() -> Option<Gd<AsyncRuntime>> {
match Engine::singleton().get_singleton(Self::SINGLETON) {
Some(singleton) => Some(singleton.cast::<Self>()),
None => None,
}
}
/// **Can Panic**
///
/// Gets the active runtime under the [`AsyncRuntime`] singleton. This can panic if the singleton is unreachable,
/// or has no ability to be registered by the engine.
pub fn runtime() -> Rc<Runtime> {
match Self::singleton() {
Some(singleton) => {
let bind = singleton.bind();
Rc::clone(&bind.runtime)
}
None => {
// Assuming the user forgot to register the singleton, let's do it for them as a fail safe.
Engine::singleton().register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
// We can panic here because something fundamentally wrong has happend.
let singleton = Self::singleton().expect("Engine was not able to register, or get `AsyncRuntime` singleton!");
let bind = singleton.bind();
Rc::clone(&bind.runtime)
}
}
}
/// A wrapper function for the [`tokio::spawn`] function.
pub fn spawn<F>(future: F) -> tokio::task::JoinHandle<F::Output>
where
F: Future + Send + 'static,
F::Output: Send + 'static,
{
Self::runtime().spawn(future)
}
/// A wrapper function for the [`tokio::block_on`] function.
pub fn block_on<F>(future: F) -> F::Output
where
F: Future,
{
Self::runtime().block_on(future)
}
/// A wrapper function for the [`tokio::spawn_blocking`] function.
pub fn spawn_blocking<F, R>(&self, func: F) -> JoinHandle<R>
where
F: FnOnce() -> R + Send + 'static,
R: Send + 'static,
{
Self::runtime().spawn_blocking(func)
}
}