@tool extends VBoxContainer @export var pub_sub_tree: Tree @export var fetch_pubsub_button: Button @export var instance_selector: OptionButton var plugin func _ready() -> void: _populate_pubsub_tree() fetch_pubsub_button.pressed.connect(_on_fetch_pubsub_pressed) func _on_fetch_pubsub_pressed(): if plugin: var selected_id = instance_selector.get_item_id(instance_selector.selected) plugin.send_message_to_game("request_instance_data", [selected_id, "pubsub"]) func _populate_pubsub_tree(): if not pub_sub_tree: return pub_sub_tree.clear()