@tool extends Resource class_name AnimationCell @export var cell_uid : Vector3i @export var frame : Frame static func create(uid : Vector3i) -> AnimationCell: var cell := AnimationCell.new() cell.cell_uid = uid return cell func get_data() -> Dictionary: return { "cell_uid" : var_to_str(cell_uid), "frame_uid" : var_to_str(frame.frame_uid) } func from_data(json_data : Dictionary, project : PixelPenProject) -> Error: if json_data.has("cell_uid"): cell_uid = str_to_var(json_data["cell_uid"]) as Vector3i else: return FAILED if json_data.has("frame_uid"): var frame_uid = str_to_var(json_data["frame_uid"]) as Vector3i frame = project.get_pool_frame(frame_uid, project.use_sample) else: return FAILED return OK