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forked from joey/godottest
2025-10-11 01:09:46 -04:00

127 lines
3.8 KiB
GDScript

class_name PankuConfig
const CONFIG_SECTION = "panku"
const OPTIONS = {
# See https://github.com/Ark2000/PankuConsole/issues/170
DISABLE_ON_RELEASE = 'disable_on_release',
# See https://github.com/Ark2000/PankuConsole/issues/173
CUSTOM_DEFAULT_CONFIG = 'custom_default_config',
}
const INITIAL_DEFAULT_CONFIG_FILE_PATH = "res://addons/panku_console/default_panku_config.cfg"
const USER_CONFIG_FILE_PATH = "user://panku_config.cfg"
# Full option name in project settings.
static func panku_option(option: String) -> String:
return CONFIG_SECTION + "/" + option
# A helper function to add custom project settings
# See https://dfaction.net/handling-custom-project-settings-using-gdscript/
static func add_custom_project_setting(
name: String,
default_value,
type: int,
hint: int = PROPERTY_HINT_NONE, hint_string: String = ""
) -> void:
if ProjectSettings.has_setting(name): return
var setting_info: Dictionary = {
"name": name,
"type": type,
"hint": hint,
"hint_string": hint_string
}
ProjectSettings.set_setting(name, default_value)
ProjectSettings.add_property_info(setting_info)
ProjectSettings.set_initial_value(name, default_value)
ProjectSettings.set_as_basic(name, true)
static func init_all_project_settings() -> void:
# Seems we can't add descriptions to custom settings now.
# Disable Panku Console in release builds
add_custom_project_setting(
panku_option(OPTIONS.DISABLE_ON_RELEASE),
false,
TYPE_BOOL
)
# Path to the custom
# `res://` path default config file, useful if you are going to keep panku console in release builds.
add_custom_project_setting(
panku_option(OPTIONS.CUSTOM_DEFAULT_CONFIG),
INITIAL_DEFAULT_CONFIG_FILE_PATH,
TYPE_STRING,
PROPERTY_HINT_FILE,
"*.cfg"
)
# save_project_settings()
static func clear_all_project_settings() -> void:
for option in OPTIONS.values():
var opt: String = panku_option(option)
if ProjectSettings.has_setting(opt):
ProjectSettings.clear(opt)
save_project_settings()
static func save_project_settings() -> void:
var error: int = ProjectSettings.save()
if error != OK:
push_error("Encountered error %d when saving project settings." % error)
# Get custom config file path from project settings
static func get_custom_default_config_path() -> String:
return ProjectSettings.get_setting(panku_option(OPTIONS.CUSTOM_DEFAULT_CONFIG), INITIAL_DEFAULT_CONFIG_FILE_PATH)
# Check if custom config file from project settings exist
static func is_custom_default_config_exists() -> bool:
return FileAccess.file_exists(get_custom_default_config_path())
# load config from file, always return a dictionary
static func _get_config(file_path:String) -> Dictionary:
if FileAccess.file_exists(file_path):
var file = FileAccess.open(file_path, FileAccess.READ)
var content := file.get_as_text()
var config:Dictionary = str_to_var(content)
if config: return config
return {}
# save user config to file
static func set_config(config:Dictionary):
var file = FileAccess.open(USER_CONFIG_FILE_PATH, FileAccess.WRITE)
var content = var_to_str(config)
file.store_string(content)
# get config, if user config exists, return user config, otherwise return default config configured by plugin user
static func get_config() -> Dictionary:
var user_config:Dictionary = _get_config(USER_CONFIG_FILE_PATH)
if not user_config.is_empty():
return user_config
# if no user config, return default config, which is read-only
if is_custom_default_config_exists():
return _get_config(get_custom_default_config_path())
return _get_config(INITIAL_DEFAULT_CONFIG_FILE_PATH)
static func get_value(key:String, default:Variant) -> Variant:
return get_config().get(key, default)
static func set_value(key:String, val:Variant) -> void:
var config = _get_config(USER_CONFIG_FILE_PATH)
config[key] = val
set_config(config)