1
0
forked from joey/godottest
Joey Eamigh 9989fab018
addons?
2025-10-10 14:07:23 -04:00

73 lines
1.8 KiB
Plaintext

shader_type canvas_item;
uniform bool enable = true;
uniform bool marching_ant = true;
uniform bool fill = false;
uniform vec4 outline_color : source_color = vec4(0.0);
uniform vec2 zoom_bias;
uniform sampler2D screen_texture : hint_screen_texture, filter_nearest;
varying vec2 model_vertex;
uniform float width : hint_range(0, 2) = 0.05;
const float C = 0.05;
void vertex() {
model_vertex = VERTEX;
}
void fragment() {
if(enable){
// Outline Margin
vec2 epsilon = TEXTURE_PIXEL_SIZE / zoom_bias;
if(outline_color.a > 0.0){
epsilon *= 1.5;
}
float a = texture(TEXTURE, UV + vec2(-epsilon.x, -epsilon.y)).a;
a *= texture(TEXTURE, UV + vec2(epsilon.x, -epsilon.y)).a;
a *= texture(TEXTURE, UV + vec2(epsilon.x, epsilon.y)).a;
a *= texture(TEXTURE, UV + vec2(-epsilon.x, epsilon.y)).a;
a = max(0.0, COLOR.a - a);
a = min(0.5, a);
// Outline
float value;
if(fill){
vec4 screen = texture(TEXTURE, UV);
value = max(max(screen.r, screen.g), screen.b);
}else{
vec4 screen = texture(screen_texture, SCREEN_UV);
value = max(max(screen.r, screen.g), screen.b);
}
value = step(0.5, value);
// Marching ant
vec2 uv = UV * zoom_bias * C / TEXTURE_PIXEL_SIZE ;
uv -= TIME;
// Generate Checker
vec2 checker = step(fract(uv), vec2(0.5));
float ant = mix(1.0 - checker.x, checker.x, checker.y);
if(!marching_ant){
ant = 1.0;
}
vec3 checker_ant = vec3(mix(ant, 1.0 - ant, value));
float rig = mix( mix(ant, 1.0 - ant, value), mix(1.0 - ant, ant, value), value);
if(!marching_ant){
rig = 0.0;
}
vec3 outline_colored = vec3(mix(outline_color.rgb, checker_ant, rig));
vec3 outline = mix(checker_ant, outline_colored, outline_color.a);
if(fill){
COLOR.rgb = mix(COLOR.rgb, outline, a);
COLOR.a = max(a, COLOR.a);
}else{
COLOR.rgb = outline;
COLOR.a = a;
}
}
}