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0
forked from joey/godottest

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[gd_scene load_steps=6 format=3 uid="uid://cbc1085rexwoe"]
[ext_resource type="Texture2D" uid="uid://jrheu3tl6bnh" path="res://art/lilhornet.png" id="1_gvnm8"]
[ext_resource type="Texture2D" uid="uid://d0lio0kfgoo8b" path="res://art/minecraft_atlas.png" id="1_qcwru"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qcwru"]
transparency = 1
shading_mode = 0
albedo_texture = ExtResource("1_gvnm8")
[sub_resource type="QuadMesh" id="QuadMesh_yr18d"]
material = SubResource("StandardMaterial3D_qcwru")
[sub_resource type="Environment" id="Environment_bol8x"]
background_mode = 1
background_color = Color(1, 0, 0, 1)
[node name="Node3D" type="Node3D"]
[node name="Mappy" type="Mappy" parent="."]
map_width = 10
map_height = 10
noise_magnitude = 50.0
texture_atlas = ExtResource("1_qcwru")
[node name="Player" type="Player" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Player"]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0.24810481)
mesh = SubResource("QuadMesh_yr18d")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.78414)
environment = SubResource("Environment_bol8x")
current = true