1
0
forked from joey/godottest
Joey Eamigh 9989fab018
addons?
2025-10-10 14:07:23 -04:00

44 lines
1.2 KiB
GDScript

extends SS2D_Action
class_name SS2D_ActionMoveVerticies
var _invert_orientation: SS2D_ActionInvertOrientation
var _shape: SS2D_Shape
var _keys: PackedInt32Array
var _old_positions: PackedVector2Array
var _new_positions: PackedVector2Array
func _init(s: SS2D_Shape, keys: PackedInt32Array, old_positions: PackedVector2Array) -> void:
_shape = s
_keys = keys.duplicate()
_old_positions = old_positions.duplicate()
_new_positions = PackedVector2Array()
for k in _keys:
_new_positions.append(_shape.get_point_array().get_point_position(k))
_invert_orientation = SS2D_ActionInvertOrientation.new(_shape)
func get_name() -> String:
if _keys.size() == 1:
return "Move Vertex to (%d, %d)" % [_new_positions[0].x, _new_positions[0].y]
else:
return "Move Verticies"
func do() -> void:
var pa := _shape.get_point_array()
pa.begin_update()
for i in _keys.size():
pa.set_point_position(_keys[i], _new_positions[i])
_invert_orientation.do()
pa.end_update()
func undo() -> void:
var pa := _shape.get_point_array()
pa.begin_update()
_invert_orientation.undo()
for i in range(_keys.size() - 1, -1, -1):
pa.set_point_position(_keys[i], _old_positions[i])
pa.end_update()