1
0
forked from joey/godottest
Joey Eamigh 9989fab018
addons?
2025-10-10 14:07:23 -04:00

82 lines
3.5 KiB
GDScript

#============================================================================
# excess_items.gd |
#============================================================================
# This file is part of: |
# INVENTORY MANAGER |
# https://github.com/Rubonnek/inventory-manager |
#============================================================================
# Copyright (c) 2024-2025 Wilson Enrique Alvarez Torres |
# |
# Permission is hereby granted, free of charge, to any person obtaining |
# a copy of this software and associated documentation files (the |
# "Software"), to deal in the Software without restriction, including |
# without limitation the rights to use, copy, modify, merge, publish, |
# distribute, sublicense, andor sell copies of the Software, and to |
# permit persons to whom the Software is furnished to do so, subject to |
# the following conditions: |
# |
# The above copyright notice and this permission notice shall be |
# included in all copies or substantial portions of the Software. |
# |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
#============================================================================
extends RefCounted
class_name ExcessItems
## Represents the amount of items not added to, or not removed from, an inventory.
##
## The item amount is always positive and not clamped.
var _m_item_registry : ItemRegistry
var _m_item_slot_data : PackedInt64Array
## Returns the item ID.
func get_item_id() -> int:
return _m_item_slot_data[0]
## Sets the item_amount.
func set_amount(p_amount : int) -> void:
_m_item_slot_data[1] = p_amount
## Returns the item amount.
func get_amount() -> int:
return _m_item_slot_data[1]
## Returns the associated [ItemRegistry].
func get_registry() -> ItemRegistry:
return _m_item_registry
## Returns the item name from its associated [ItemRegistry].
func get_name() -> String:
return get_registry().get_name(get_item_id())
## Returns the item description from its associated [ItemRegistry].
func get_description() -> String:
return get_registry().get_description(get_item_id())
## Returns the item icon from its associated [ItemRegistry].
func get_icon() -> Texture2D:
return get_registry().get_icon(get_item_id())
func _to_string() -> String:
return "<ExcessItems#%d> Item ID: %d, Name: \"%s\", Amount: %d" % [get_instance_id(), get_item_id(), get_name(), get_amount()]
func _init(p_item_registry : ItemRegistry, p_item_slot_data : PackedInt64Array) -> void:
_m_item_registry = p_item_registry
_m_item_slot_data = p_item_slot_data