add godot tokio license

This commit is contained in:
Joey Eamigh 2025-10-10 14:37:16 -04:00
parent 9ad1f47e9d
commit b3081de258
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GPG Key ID: CE8C05DFFC53C9CB
4 changed files with 39 additions and 8 deletions

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@ -10,5 +10,6 @@
"description": "Build (Debug)", "description": "Build (Debug)",
"color": "default" "color": "default"
} }
] ],
"VsCodeTaskButtons.showCounter": false
} }

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@ -1,8 +1,6 @@
use godot::{classes::Engine, prelude::*}; use godot::{classes::Engine, prelude::*};
use crate::tokio::AsyncRuntime; mod runtime;
mod tokio;
mod player; mod player;
@ -15,7 +13,10 @@ unsafe impl ExtensionLibrary for MyExtension {
let mut engine = Engine::singleton(); let mut engine = Engine::singleton();
// This is where we register our async runtime singleton. // This is where we register our async runtime singleton.
engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc()); engine.register_singleton(
crate::runtime::tokio::AsyncRuntime::SINGLETON,
&crate::runtime::tokio::AsyncRuntime::new_alloc(),
);
} }
} }
@ -24,11 +25,14 @@ unsafe impl ExtensionLibrary for MyExtension {
let mut engine = Engine::singleton(); let mut engine = Engine::singleton();
// Here is where we free our async runtime singleton from memory. // Here is where we free our async runtime singleton from memory.
if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) { if let Some(async_singleton) = engine.get_singleton(crate::runtime::tokio::AsyncRuntime::SINGLETON) {
engine.unregister_singleton(AsyncRuntime::SINGLETON); engine.unregister_singleton(crate::runtime::tokio::AsyncRuntime::SINGLETON);
async_singleton.free(); async_singleton.free();
} else { } else {
godot_warn!("Failed to find & free singleton -> {}", AsyncRuntime::SINGLETON); godot_warn!(
"Failed to find & free singleton -> {}",
crate::runtime::tokio::AsyncRuntime::SINGLETON
);
} }
} }
} }

1
rust/src/runtime/mod.rs Normal file
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@ -0,0 +1 @@
pub mod tokio;

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@ -1,3 +1,28 @@
// Copied here because the original crate pins the wrong version of godot.
// Source: https://github.com/2-3-5-41/godot_tokio/
//
// MIT License
// Copyright (c) 2025 2-3-5-41
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
use std::{future::Future, rc::Rc}; use std::{future::Future, rc::Rc};
use godot::{classes::Engine, prelude::*}; use godot::{classes::Engine, prelude::*};