add godot tokio license
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -10,5 +10,6 @@
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"description": "Build (Debug)",
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"description": "Build (Debug)",
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"color": "default"
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"color": "default"
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}
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}
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]
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],
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"VsCodeTaskButtons.showCounter": false
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}
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}
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@ -1,8 +1,6 @@
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use godot::{classes::Engine, prelude::*};
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use godot::{classes::Engine, prelude::*};
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use crate::tokio::AsyncRuntime;
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mod runtime;
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mod tokio;
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mod player;
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mod player;
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@ -15,7 +13,10 @@ unsafe impl ExtensionLibrary for MyExtension {
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let mut engine = Engine::singleton();
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let mut engine = Engine::singleton();
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// This is where we register our async runtime singleton.
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// This is where we register our async runtime singleton.
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engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
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engine.register_singleton(
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crate::runtime::tokio::AsyncRuntime::SINGLETON,
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&crate::runtime::tokio::AsyncRuntime::new_alloc(),
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);
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}
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}
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}
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}
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@ -24,11 +25,14 @@ unsafe impl ExtensionLibrary for MyExtension {
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let mut engine = Engine::singleton();
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let mut engine = Engine::singleton();
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// Here is where we free our async runtime singleton from memory.
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// Here is where we free our async runtime singleton from memory.
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if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) {
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if let Some(async_singleton) = engine.get_singleton(crate::runtime::tokio::AsyncRuntime::SINGLETON) {
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engine.unregister_singleton(AsyncRuntime::SINGLETON);
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engine.unregister_singleton(crate::runtime::tokio::AsyncRuntime::SINGLETON);
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async_singleton.free();
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async_singleton.free();
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} else {
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} else {
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godot_warn!("Failed to find & free singleton -> {}", AsyncRuntime::SINGLETON);
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godot_warn!(
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"Failed to find & free singleton -> {}",
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crate::runtime::tokio::AsyncRuntime::SINGLETON
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);
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}
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}
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}
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}
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}
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}
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1
rust/src/runtime/mod.rs
Normal file
1
rust/src/runtime/mod.rs
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@ -0,0 +1 @@
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pub mod tokio;
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@ -1,3 +1,28 @@
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// Copied here because the original crate pins the wrong version of godot.
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// Source: https://github.com/2-3-5-41/godot_tokio/
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//
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// MIT License
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// Copyright (c) 2025 2-3-5-41
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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use std::{future::Future, rc::Rc};
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use std::{future::Future, rc::Rc};
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use godot::{classes::Engine, prelude::*};
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use godot::{classes::Engine, prelude::*};
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