use gdext_gen::prelude::*; use spirv_builder::{MetadataPrintout, SpirvBuilder}; fn main() -> Result<(), Box> { SpirvBuilder::new("./shaders/tilemap", "spirv-unknown-spv1.6") .print_metadata(MetadataPrintout::Full) .build()?; SpirvBuilder::new("./shaders/noisemap", "spirv-unknown-spv1.6") .print_metadata(MetadataPrintout::Full) .build()?; // All your variable initialization and setup goes here. generate_gdextension_file( BaseDirectory::ProjectFolder, Some("../rust/target".into()), Some("../godot/rust.gdextension".into()), true, Some(Configuration::new( EntrySymbol::GodotRustDefault, Some((4, 1)), None, true, false, )), Some(WindowsABI::MSVC), Some(IconsConfig::new( DefaultNodeIcon::NodeRust(NodeRust::Ferris, "rust".into()), IconsCopyStrategy::new(true, true, "../godot/addons/rust".into(), false), None, IconsDirectories::new( "addons".into(), "editor".into(), "rust".into(), BaseDirectory::ProjectFolder.into(), ), )), None, )?; Ok(()) }