godottest/godot/addons/rmsmartshape/actions/action_delete_control_point.gd
Joey Eamigh 9989fab018
addons?
2025-10-10 14:07:23 -04:00

47 lines
1.1 KiB
GDScript

extends SS2D_Action
class_name SS2D_ActionDeleteControlPoint
enum PointType {POINT_IN, POINT_OUT}
var _invert_orientation: SS2D_ActionInvertOrientation
var _shape: SS2D_Shape
var _key: int
var _point_type: PointType
var _old_value: Vector2
func _init(shape: SS2D_Shape, key: int, point_type: PointType) -> void:
_shape = shape
_key = key
_point_type = point_type
var pa := _shape.get_point_array()
_old_value = pa.get_point_in(key) if _point_type == PointType.POINT_IN else pa.get_point_out(key)
_invert_orientation = SS2D_ActionInvertOrientation.new(shape)
func get_name() -> String:
return "Delete Control Point " + ("In" if _point_type == PointType.POINT_IN else "Out")
func do() -> void:
var pa := _shape.get_point_array()
pa.begin_update()
if _point_type == PointType.POINT_IN:
pa.set_point_in(_key, Vector2.ZERO)
else:
pa.set_point_out(_key, Vector2.ZERO)
_invert_orientation.do()
pa.end_update()
func undo() -> void:
var pa := _shape.get_point_array()
pa.begin_update()
_invert_orientation.undo()
if _point_type == PointType.POINT_IN:
pa.set_point_in(_key, _old_value)
else:
pa.set_point_out(_key, _old_value)
pa.end_update()