71 lines
2.2 KiB
GDScript
71 lines
2.2 KiB
GDScript
extends Node
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var _registered_trees: Dictionary
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var _active_tree
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var _pending_activation_id: int = -1 # Store the ID if activation arrives before registration
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var _editor_visible: bool = false # Track editor visibility
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func _enter_tree() -> void:
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EngineDebugger.register_message_capture("beehave", _on_debug_message)
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func _on_debug_message(message: String, data: Array) -> bool:
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match message:
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"activate_tree":
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var requested_id: int = data[0]
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_set_active_tree(requested_id)
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return true
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"visibility_changed":
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_editor_visible = data[0]
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if _active_tree and is_instance_valid(_active_tree):
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# Only update _can_send_message based on editor visibility
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_active_tree._can_send_message = _editor_visible
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elif _pending_activation_id != -1:
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# If we have a pending activation and visibility changes, try to activate it again
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_set_active_tree(_pending_activation_id)
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return true
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return false
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func _set_active_tree(tree_id: int) -> void:
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var tree = _registered_trees.get(tree_id, null)
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if tree and is_instance_valid(tree):
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# Tree found, proceed with activation
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if _active_tree and is_instance_valid(_active_tree):
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_active_tree._can_send_message = false # Deactivate old one
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_active_tree = tree
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# Activate the new tree ONLY if the editor debugger tab is actually visible
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_active_tree._can_send_message = _editor_visible
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# If this was the pending ID, clear it
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if _pending_activation_id == tree_id:
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_pending_activation_id = -1
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else:
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# Tree not found (yet), mark it as pending activation
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_pending_activation_id = tree_id
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if _active_tree and is_instance_valid(_active_tree):
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_active_tree._can_send_message = false
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_active_tree = null # No tree is active now
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func register_tree(tree) -> void:
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var tree_id = tree.get_instance_id()
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_registered_trees[tree_id] = tree
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# Check if this tree was waiting for activation
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if tree_id == _pending_activation_id:
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# Found the pending tree, activate it now
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_set_active_tree(tree_id) # This will set _active_tree and handle _can_send_message
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func unregister_tree(tree) -> void:
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var tree_id = tree.get_instance_id()
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_registered_trees.erase(tree_id)
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if _active_tree == tree:
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_active_tree = null
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if _pending_activation_id == tree_id:
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_pending_activation_id = -1
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