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forked from joey/godottest
Joey Eamigh 9989fab018
addons?
2025-10-10 14:07:23 -04:00

4.5 KiB
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Existing Project

These instructions assume starting with just the contents of addons/ and going through the installer to copy the examples content into your project. This will be the case when installing the plugin version in the Godot Asset Library.

To revisit any part of the initial setup, find the Setup Wizard at Project > Tools > Run Maaack's Game Template Setup.... Example files can be re-copied from the Setup Wizard, assuming they have not been deleted.

  1. Update the projects name in the main menu.

    1. Open main_menu_with_animations.tscn.
    2. Select the TitleLabel node.
    3. The Text should match the project's name (in the project's settings).
      1. If Text is customized, set Auto Update to false.
    4. Select the SubtitleLabelNode node and customize the Text as desired.
    5. Save the scene.
  2. Link the main menu to a custom game scene (skip if using the example game scene).

    1. Open main_menu_with_animations.tscn.
    2. Select the MainMenu node.
    3. Update Game Scene Path to the path of the project's game scene.
    4. Save the scene.
  3. Add background music and sound effects to the UI.

    1. Verify the Music and SFX audio busses.

      1. Open the Audio bus editor.
      2. Confirm that Music and SFX audio busses are available.
        1. If the last bus is New Bus, try restarting the editor and checking again.
      3. If the audio bus doesn't exist, add it and save the project.
    2. Add background music to the Main Menu.

      1. Import the music asset into the project.
      2. Open main_menu_with_animations.tscn.
      3. Select the BackgroundMusicPlayer node.
      4. Assign the music asset to the stream property.
      5. Make sure that the bus property is set to Music.
      6. Save the scene.
      7. Optionally, repeat steps 3-5 for background music nodes in:
        1. opening_with_logo.tscn
        2. game_ui.tscn
        3. end_credits.tscn
    3. Add sound effects to UI elements.

      1. By scene.

        1. Open main_menu_with_animations.tscn and pause_menu.tscn.
        2. Select the UISoundController node.
        3. Add audio streams to the various UI node events.
        4. Save the scenes.
      2. Project-wide.

        1. Open project_ui_sound_controller.tscn.
        2. Select the UISoundController node.
        3. Add audio streams to the various UI node events.
        4. Save the scene.
  4. Add readable names for input actions to the controls menu.

    1. Open input_options_menu.tscn.
    2. In the scene tree, select the Controls node.
    3. In the node inspector, select the desired input remapping mode (defaults to List).
    4. In the scene tree, select InputActionsList or InputActionsTree, depending on the choice of input remapping. The other node should be hidden.
    5. In the node inspector, update the Input Action Names and corresponding Readable Action Names to show user-friendly names for the project's input actions.
    6. Save the scene.
  5. Add / remove configurable settings to / from menus.

    1. Open mini_options_menu.tscn or [audio|visual|input|game]_options_menu.tscn scenes to edit their options.
    2. If an option is not desired, it can always be hidden, or removed entirely (sometimes with some additional work).
    3. If a new option is desired, refer to Adding Custom Options.
  6. Update the game credits / attribution.

    1. Update the example ATTRIBUTION.md with the project's credits.
    2. Open scrollable_credits.tscn and scrolling_credits.tscn.
    3. Check the CreditsLabel has updated with the text.
    4. Optionally, change settings or disable Auto Update.
    5. Save both scenes (even they show no changes).
  7. Continue with:

    1. Setting up the Main Menu.
    2. Setting up a Game Scene.
    3. Loading scenes asynchronously.
    4. Adding icons to the Input Options.
    5. Adding Custom Options.
    6. Utilizing Game Saving.